
Most effects and and textures are from other mods. PSA: This mod does not do the graphical overhaul. The first one is more 'movie-like-ish with some bloom on highlights', the second more 'natural' with less bloom and better white/black levels. I made two presets, but the second version is the one i'm currently mostly working on. It has a AiO programme called Mediator, which allows you to tweak a dozen settings and effects, to mix/match your favourite looks. I found a nifty tool called ReShade which runs on. So i decided to take a look on the web to see if there are any tools to (re)create some custom presets for DLL-injectors like SweetFX. I'm one of those guys that will take the eyecandy if possible - and run a mod or 60 too. I have struggled to find some up-to-date and nice looking presets for either SweetFX, GemFX, ENB, etc. JayS_NL's custom KSP ReShade presets for KSP Unpack Reshade framework into a folder of its own somewhere, away from the game directory.If you are like me and you want to give KSP that little bit of extra push - to make it look even better - you're in good luck! In this guide we'll be setting up Sekta's SweetFX settings, which simply apply a LUT (Lookup Table) to the game to make it slightly more colorful with virtually no overhead at all by mapping certain colors to other colors.


This includes things such as color- and gamma-correction, anti-aliasing (smaa/fxaa), sharpening etc.

Hopefully this is helpful for someone.įirst off, for those who do not know, ReShade/SweetFX is a tool that applies post-processing graphical filters to games running dx9/dx11 letting you tune the visuals of a game further with (relatively) low overhead. Since there was talk about ReShade/SweetFX when I joined the ventrilo chat yesterday and since I know getting ReShade and/or SweetFX running with ESO is somewhat less straightforward than for most games, I thought I'd post a guide for it here along with my own SweetFX preset.
